Thursday, September 13, 2018

New Albia || A Handful of Troubles [FINALE]


So unfortunately, despite the best efforts of everyone that's tried to help me, this keeps happening!

No matter what I do or what I change about the game - Norns are getting stuck in this particular standing position, and become paralyzed. They're trying to do other things, but are unable to move!

I've restarted with a fresh world two more times since this issue happened to Jessie and James, but each time, one of the Norns became paralyzed like this. I think that unfortunately, for now, I should step away from Creatures 2, as I've become pretty frustrated with these problems! I'll keep trying it every once in a while, but so far the results haven't been promising, which is a shame since I'm quite fond of Creatures 2 and its aesthetics - but ah, that's the price we pay for playing such old games!

However, my brief experience with Creatures 2 has taught me some things about what I might want out of playing Creatures in the future - trying to "hand raise" Norns was a lot of fun, even though I didn't get to spend very long doing it. I think this gives me some good ideas for where I might want to go next.

Unfortunately that means in terms of the blog I'm back to the drawing board, but I'll be stewing up some new ideas shortly. If anyone's got any suggestions, feel free to comment!

|| Previous ||

New Albia || An Exercise in Patience

Since the Creatures 3/Docking Station method of pressing F1 and clicking on objects to teach Norns nouns doesn't appear to have any merit here, my next step in teaching Jessie and James language was to sit this little guy down next to them and click him until my wrist hurt.


Tuesday, September 11, 2018

New Albia || Experiences in Education

As it turns out, Jessie and James' sleeping troubles were a result of me adding a sleep fix on top of the Albian Updates fixes! It must have overwritten it. Oops. After re-injecting Albian Updates, my two Norns were able to settle down for a nap.



Now that's a happy Norn! Thank goodness.

Sunday, September 9, 2018

New Albia || Humble Beginnings

It started, perhaps as all worlds do, with an egg.


Or, rather, a pair of eggs. Though I was unsure of their contents, the two's file names were apparently "goldie1" and "goldie2", which I found telling (and, presumably, it meant the two would be the same breed).

Friday, September 7, 2018

New Albia || Prologue

In the aftermath of a great disaster, a world that had been lost begins to quietly hum to life.


A volcanic eruption destroyed the surface of what was once called "Albia", a place where Norns lived in harmony. Though it is far from a desolate wasteland, what was once a beautiful, thriving world is now made up of deserts, underground tunnels, and cold oceans, littered with technology that had been left behind. Nature has begun to reclaim the structures that remain from times past.

It is within these tunnels that life shall begin anew, as a single spark gives way to what will become the next generation of Norns to inherit this now new rebirth of a once-familiar world.


|| Next ||

[New Albia is a C2 world using Albian Updates v1.1, Better Albia updates, several miscellaneous fixes, and Ocean Bridges because I'm very new to C2 and would prefer not to struggle with Norns drowning!

Rather than having an overarching "theme", New Albia will simply be a relaxed playthrough with continuous updates, from a newbie who has never played C2 before. Stay tuned!]